As a child, Liberty Girl was exposed to gold that exuded a strange
form of radition. She became linked to the most fundemental forces that
guide the universe through psycho-organic forces that are barely acknowledged
as existing by mystics and scientists alike.
Her powers have granted her complete immunity to magic of any kind. Also, by focusing her will, she can fly, boost her strength to amazing levels, or surround herself with a psycho-organic force field that stops bullets and even laser beams. She may not be invulnerable, but she can use the power of her mind to make herself so as long as she concentrates. Perhaps even more useful is her ability to "see" any objects or people she wants to find. She doesn't have "x-ray vision," but if people or things she's looking for would be in her line-of-sight if not for obscuring objects, she knows their location by simply looking around and concentrating on them
As she was growing up, Liberty Girl's father stressed that she should not rely on her powers, and he made sure she got the very best physical and academic training possible. As she embarked on her career as a superhero, fighting to protect the American ideals of freedom, truth, and justice, her well-trained body and mind proved to make her superpowers that much more effective.
It has been speculated that the only limitations to Liberty Girl's powers
are her own imagination and degree of self-confidence. The statistics given
here are based on her recent comic book appearances.
Total Character Points: 69
Total Skill Points: 110
Body: 7 Mind: 7 Soul: 7
Health Points: 70
Energy Points: 70
Attack Combat Value: 7 Defense Combat Value:
5
| Attributes | Level | Points |
| Appearance | 3 | 3 |
| Highly Skilled | 9 | 9 |
| Kensei (Judge Opponent) | 1 | 1 |
| Special Attributes | Level | Points |
| Flight | 4 | 20 |
| Forcefield (Personal. Minor Limitation: Activated by thought, kept up by concentration. Stops 60 points of damage) | 3 | 9 |
| Precognition | 1 | 2 |
| Special Defense (Complete Immunity to Magic) | 2 | 2 |
| Sensor (Clairvoyance Can "see" people and objects being looked for) | 1 | 1 |
| Super-Strength | 4 | 12 |
| Skills | Level | Points |
| Acrobatics (Jumps, Tumbling) | 3 | 10 |
| Biological Sciences (Bacteria/Viruses, Ecology) | 2 | 9 |
| Cooking (Home) | 2 | 2 |
| Cultural Arts (History, Literature) | 2 | 5 |
| Law (Civil, Criminal) | 2 | 5 |
| Physical Sciences (Biochemistry, Chemistry, Physics) | 3 | 11 |
| Police Sciences (Criminology) | 1 | 3 |
| Social Sciences (Politics, Psychology, Sociology) | 3 | 8 |
| Urban Tracking (Residential, Underworld) | 2 | 7 |
| Combat Skills | Level | Points |
| Melee Defense (Baton/Club, Knife, Improvised Weapons) | 2 | 10 |
| Ranged Defense (Personal) | 2 | 10 |
| Unarmed Attack (Strikes, Holds, Throws, Wrestling) | 3 | 15 |
| Unarmed Defense (Strikes, Holds, Throws, Wrestling) | 3 | 15 |
| Defects | BPs | |
| Attack Restriction (Innocent Civilians) | 2 | |
| Unique Character Defefct: Must Concentrate to Use "Special Attributes"* | 2 |
Page created by Steve
Miller July 4, 2006